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Get the funnel on the white wall on the ground by the faith plate and float up to the ceiling.
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Get out of the ditch and faith plater up to the walkway again and take the exit. Use the bridge to assist you in getting the cube on the button. move the bridge over by the walkway near the exit and take the faith plate. Move the bridge over by the fizzler so when you press the button for the cube, it isn't destroyed. Put the cube on the pressure button and exit. Push the button and set the same up for the cube. Wait until you hit the roof, then move the portal that isn't under you to the ramp and get flung to the exit. Place the funnel in the middle of the room and use the faith plate to get caught in it. Now use the funnel to get over the other side of the room, remove the cube and then push you up to the exit. Put the cube on the button so the pull of the funnel reverses. Use the funnel to push the turret away, and then use it to bring you the cube. Jump out in front of the door and let the cube press the button. Use the funnel to get up to the roof with the cube, and line the funnel up with the button.
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Move the funnel so it catches you when you use the faith plate, then jump out the side of the funnel into the first side of the room. Get across to the other side of the room with the funnel, then use it to catch and bring you the cube from the dropper (by pressing the button). Do the same trick with the cube from last room to hold it on the button with the funnel. Use the funnel and portals to make your way across the room and to the button. Take the cube down the bottom and place the funnel under the button and the cube in the funnel. Use the funnel to get up the top, and to get across to the cube. Get ready for Wheatley's self made test chamber, this is going to be hard!. Make your way into Wheatley's test room through the vent and place the Franken-cube on the button. You can jump to nearby pages of the game using the links above.
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